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Doloc Town Crafting Guide

Workbench tiers, doubled machine yields, and bulk loops that feed genes, drones, and automation.

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Crafting in Doloc Town is the spine of your vertical farm. You turn apocalypse scrap into planks, ingots into drone barrels, and farm surplus into stamina meals that keep ruin runs alive. This guide covers workbench progression, machine yield upgrades, bulk loops, and how crafted goods connect to the gene system, drone modules, and 1.0 automation stations introduced in version 1.0.

If you are days into a new save, pair this page with Getting Started, materials, and priority unlocks so you craft machines before recipes that depend on them.

Workbench and station basics

Your first workbench handles simple recipes: tools, basic planters, and wooden components. As the Tech Tree expands, you unlock specialized stations—metal processing, wiring benches, cooking pots, alchemy tables, gene lab kits, and drone hangar fabricators. Each station lives in a building slot on your platform grid; plan headroom for power lines once solar and wind arrive.

Crafting UI shows input materials from inventory and nearby storage. Vertical farms benefit from one centralized storage box per major elevation; see the items hub inventory tips.

Yield doublers — craft this early

Community efficiency guides rank crafting machine level upgrades among the best mid-game Tech Points spends. When a node doubles output for planks, metal sheets, or wires, every subsequent blueprint becomes cheaper in raw materials. Rule of thumb:

  1. Unlock the machine.
  2. Upgrade its yield tier when available.
  3. Batch craft intermediate goods before legendary modules or festival decor.

Skipping yield upgrades produces the same item at twice the scavenging cost—a common stall point before the gene lab.

Core bulk loops

Wood → plank loop

Forest tiles and broken highway debris supply wood. Process into planks for platforms, fences, barns, and bus stop repairs from map faction projects. Stockpile planks before story chapters demand outpost construction.

Ore → ingot → sheet loop

Copper and iron from cave nodes and drone combat zones smelt into ingots, then sheets for hangar modules and power components. Night runs during acid rain can be safer for mining if crops are sheltered—listed on the daily checklist.

Fiber → cloth / rope loop

Fiber feeds fences, bags, and some bulletin textiles. Process in bulk when guild orders rotate to fabric requests.

Farm → kitchen → buff loop

Cooking is crafting with a stamina timer. Farm goods plus preserved ingredients become meals from the stamina foods table. Upgrade cooking stations when NPC friendships reveal advanced recipes in the walkthrough.

Scrap → battery / wire loop

Dismantled robots yield scrap converted into batteries and electric wire—critical for automation hubs and treaty port quests. Old engine cores are slow to farm; craft secondary items only after primary story sinks are met.

Crafting for genes

Gene modification consumes crafted lab consumables and stable seed stock. Before rolling triple-slot mutations from the crop gene tier list:

  • Craft backup planters and storage so failed experiments do not block seasons.
  • Batch fertilizer and nutrient bases when the gene branch unlocks.
  • Log combos on gene notes instead of guessing in the UI.

Genes are not gambling if your crafting pipeline keeps inputs steady.

Crafting for drones

Hangar recipes mirror combat progression in drone module tiers:

StageTypical crafted goods
EarlyBasic barrels, launcher ammo types
MidFast-fire consoles, stun attachments
LatePierce beams, regen chips, utility lights

Craft one module at a time unless bulletin orders need spare ingots for gold instead.

Crafting for automation (1.0)

Mechanic Mody and Gunsmith Cod’s automation branch consumes processed metal, wires, batteries, and drone station frames. Build order:

  1. Power generation (solar/wind) from farming automation.
  2. Indoor mini hub frame.
  3. Agricultural drone pads for seeding, watering, fertilizing, mulch.
  4. Logistics drones for sorting and inter-platform travel.

Automation crafting spikes material use—restock materials guide rares before you pull the trigger.

Recipe sources beyond the Tech Tree

  • NPC friendship gifts — Heart levels unlock cooking and alchemy recipes.
  • Faction reputation — Trading posts add construction parts.
  • Bulletin rewards — Sometimes grant one-off blueprints or bulk discounts.
  • Old City Ruins — Late relics feed unique crafts; see Old City guide.

Efficiency checklist

  • Upgrade yield before mass crafting decor
  • Keep one crate of unprocessed ore for story spikes
  • Cook stamina meals before crafting marathon sessions
  • Verify drone battery after hangar crafting—test modules immediately
  • Run verify economy mentally: gold per stamina hour vs bulletin pay

Craft smarter, not longer. Doubled planks today mean automated harvesters tomorrow.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the first crafting upgrade I should unlock?

Storage and basic workbench recipes, then crafting yield doublers for planks and ingots once the Tech Tree offers them. That sequence unlocks everything else cheaper.

Do crafting stations need power?

Basic benches do not. Automation-era machines and indoor hubs tie into solar, wind, and battery grids from the automation tech branch.

Can I craft drone modules in bulk?

Yes, if you have ingots and wires stockpiled. Most players craft combat upgrades one at a time and test before committing rare cores.

How does crafting interact with the gene lab?

The lab consumes crafted consumables and seeds. Keep backup seeds unmodified and batch fertilizer so failed rolls do not halt your season.

Where do cooking recipes come from?

Tech Tree nodes, NPC friendship levels, and some quests. Cooking outputs feed stamina buffs documented in the stamina foods tool page.

Does crafting change in 1.0?

The 1.0 launch adds automation station recipes and late-game relic crafts. Check version 1.0 update notes for new machines.